Just a quick note before posting the next QuickHits tutorial that Colortrails is honored and pleased to be profiled on Adobe.com as one of their customer success stories.

It’s been a busy spring and summer! Since March, I’ve been working to produce a new series of  Adobe tutorials for macProVideo.com; two have been released so far, with a third title right around the corner! If you haven’t worked with macProVideo before, I recommend you head over there and take a quick look. Every tutorial has free sample videos so you can experience their powerful streaming and subscription system, as well as the ability to view tutorials on any device, including iPhone and iPad! There are some seriously talented trainers there, including authors of Apple’s famous courseware, Emmy winning audio professionals and more. It’s a great group of people, who are dedicated to bringing you some excellent training titles at a very reasonable price.

A few words about my new Adobe video tutorials:

Photoshop CS5: Image Retouching & Adjustment provides 4 hours of detailed techniques for getting the most from Photoshop CS5′s image adjustments and new photo editing features. Content-Aware tools, key image adjustments, retouching tips, creative effects… if it’s a core part of the Photoshop photo editing workflow, it’s in there!

Just released, Core Lightroom 3 training provides nearly 3 hours of focused instruction on the latest advancements, including core raw editing techniques. Learn how to get organized quickly and start making precise raw edits with the Tone Curve, HSL, Lens Corrections and more. Even get some pointers on working with Slideshows, Contact Sheets, and more!

Finally, Mastering Adobe Camera Raw 6 is right around the corner, providing 2 hours of detailed tips for getting the most out of your raw edits with this popular Photoshop “plugin”. As the summer continues we’ll be bringing you more announcements for great Adobe tutorials as well as other titles, so I hope you’ll keep an eye out! -Dan (@Colortrails)

Adobe Photoshop Lightroom 3

Good news; Adobe Photoshop Lightroom 3 is finally “in the house”, finished and ready to roll. Many people have already given Lightroom 3 a look in the public betas but there’s a lot going on in this update. Here are a few of the biggest plusses in my book:

• Incredible Luminance Noise Reduction – it still amazes me, even after testing the product for many months, how easy it is to breathe new life into old photos with this tool. You can clean up so much of the noise while leaving details intact (and which can be enhanced as well with improved capture sharpening) that it really changes the whole NR / sharpening workflow for me. Cuts out extra steps.

• Improved Import – the new import dialog is fantastic. Gets the pictures into my catalog quickly, the way I want them set up. The only missing thing here is a Favorites option for the Drive / Folders list but hopefully that will be available down the road in a future update.

• Lens Correction – like the Photoshop and ACR versions there are still some kinks to be worked out here but the idea that Lightroom can auto-detect which lens was used and if a profile exists, correct for geometric or CA problems on the fly, is great news. Especially for a lot of wide-angle architectural shots.

I will post more information on Lightroom as the week moves on, to tell you about my upcoming book and training video! Thanks for dropping in, as always. -Dan

I’m very proud to announce that I am authoring a new book for Peachit and Adobe Press, focused on Adobe Digital Imaging products (that’s all I can say for now), which will be released later this year! I’ve been working with the Adobe alpha and beta teams  since CS2, and can say as a photographer and hard-core Adobe fan, this is a dream come true for me. CS5 is such an impressive upgrade and more great stuff on the way; it’s just a very big year for digital imaging all around.

I’m excited to be able to share my favorite imaging workflows with all of you. If you have any particular topics you’d like to see covered, now is the time to ask! : )

You can leave comments here, but the best way to ensure I get the message is to direct message me @colortrails on Twitter. Keep your eye on the blog as I hope to post more updates and maybe even a sneak peak or two, in the coming weeks. Thanks for dropping by! – Dan

You know good things are brewing for the weekend, when you start your Friday off with the news that Creative Suite 5 from Adobe has begun to ship to customers today. Now that we’ve got our Flash soap opera commentary out of the way, let’s focus on the fun stuff! (Round 2 can’t be far off; Microsoft came out today on the side of Apple (standards) but we all know MS’ track-record when it comes to early adoption of standards. Yikes!)

Below I’ve listed a few of the new features -as someone who works a lot in the realm of photography, video and motion graphics- that I will use most often, and why. Later today I hope to have a couple new tutorials up for you to check as well. Thanks for dropping by!

Photoshop CS5:

There are a couple features (as a photography lover) that really stand apart for me. First is the new HDR Pro function, and the second is the new Mixer Brush with Bristle Tips. Oh and that “little detail” of using as much RAM as I can throw at Photoshop because it’s now 64-bit on the Mac (though some filters and many plugins are still 32-bit for now).

HDR Pro: Prior versions of photoshop did allow for some tone-mapping and processing of high-bit images, but if you wanted to do real multi-shot HDR in Photoshop you had to use a 3rd party plugin to get results. HDR Pro in CS5 provides a large array of tone-mapping features that allow you to precisely control contrast regions, glow effects, and highlight / shadow details, as well as overall color balance. The de-ghosting feature is also extremely helpful. Every landscape shot I have that has water in it, uses this feature to good effect. Also helps with trees / leaves blowing.

Mixer Brush / Bristle Tips: Another fantastic feature for photographers is the new Mixer Brush with Bristle Tips. I am not a painter and I never will be a painter in the formal sense of the word. Some people just have that in them, and some don’t, but the Mixer Brush makes it so easy to convert a decent photograph into a really interesting photo-illustration that I will be using this tool all the time. You’ll be glad you kept a lot of your “almost” compositions — ones you perhaps would not be able to sell, but liked nonetheless. Photo-illustration is a great way to give those types of photos new life, and maybe even to the point where you can sell them at agencies like Shutterstock.

The Mixer Brush almost makes me feel like a painter, without having to pay for the college level courses (and years of dues to actually feel like I know what I’m doing). I can work with the colors and texture of my images in an way that allows for intuitive paths and creative experimentation, rather than following a rigid workflow or formula. That and the UI is about 10x more intuitive than anything I’ve seen from Corel. Digital Painting Gurus John Derry and Tim Shelbourne have recently provided some insights into just how cool this feature is for those more versed in formal painting (and Corel Painter) technique.

(Be warned: you’ll want some beefy hardware to get the most from CS5 apps, but that investment will be worth it too. If you’re in the market for a new Mac Pro and can wait a few weeks, I would. In fact, I am!)


After Effects CS5:

64 Bit: Since most of my time in AE is spent styling up DVD menus, creating motion graphics effects for title sequences and other intro / outro media, probably the biggest improvements for my workflow is that fact that AE is now a true 64 bit app on Mac, and allows for true multi-core performance in many areas. If you’re a big fan of plugins like Trapcode Particular 2, don’t worry; Red Giant is on the case. All of their core plugins will be moving to 64-bit and an affordable upgrade path will be available.

Speed makes all the difference when test rendering and working in AE, especially since I have a 2008 generation Mac Pro. Now if Apple would release those new Mac Pros with 12 RAM slots, we’re on target.

DigiEffects Freeform: For those not aware, this plugin lets you take 2D shapes and warp them into 3D shapes, which can then be manipulated in ways that simulate true 3D. This is a pretty cool thing for FX and motion graphics pros because it used to be a pay-for-it plugin in the 3rd party space and we’re now getting it as part of AE.

RotoBrush: If you’re stuck with roto work, you will definitely appreciate the new RotoBrush. John Dickinson has a nice overview you can look at here.


Illustrator CS5:

Perspective Drawing: As a non-illustrator by trade who likes to occasionally set up bits and pieces of a scene in Illustrator and then move them to AE or other apps like C4D, the ability to draw structures in correct perspective with these automated guides and tools is really helpful. Not to mention it’s just fun and feels like it’s opening up a new area of illustration and drawing not previously accessible to me .

Bristle Tips: Yep… they’re in Illustrator too, not just Photoshop. Realistic brush strokes and styling FTW.

Draw Behind / Draw Inside: This was the kind of stuff that always used to drive me nuts when trying to use AI (as someone who didn’t have formal training as a drafter or illustrator. It’s these type of little details that make Illustrator more accessible for everyone IMO.


Premiere Pro CS5:

If you went to the Adobe booth at NAB, you already know the answers to this one. Improved AVC support, GPU-acclerated editing and rendering while you work, and I can attest first-hand, overall a FAR more stable and speedy product than the CS4 variant when it was originally released.

The Premiere Pro team made a decision to buckle down and really tackle the most common user comments and requests: reducing the buggyness, greatly increase overall speed and performance of common workflows, and new workflows like AVCHD.

Adobe nailed it. I think every app in the Adobe arsenal would benefit from having one cycle like this Premiere cycle, maybe every third or fourth release, to really hammer on performance and reliability across a variety of hardware configurations.


Bottom Line: Adobe’s Creative Suite 5 is the single best upgrade I’ve used since they started bundling everything as the suite, and for apps like Photoshop, the best upgrade I’ve seen in a decade or more. You are doing yourself a disservice if you do not upgrade or at least closely investigate the new features of your favorite apps, because most likely you’re going to be costing yourself time and in some cases output quality vs. older versions. Get it.

Apr 292010

In case you haven’t yet been bombarded by retweets, emails or newscaps on Steve Jobs’ detailed comments on Flash, and why Apple isn’t using it on iPhone and iPad currently, Steve has laid down the proverbial gauntlet. I was surprised to see such public comments, but my opinion is that they are largely valid; I’ll go through some of them below.

Openness / Standards

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc … they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

… Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

My Take: Though Jobs says he saves his most important point for last, I think the first point is actually the most important because of the medium in which Flash operates (the web). Flash is undeniably a closed system, regardless of whether you think it works well or not on your platform of choice. Adobe decides (solely) what it does, how it does it and on what platforms. Adobe decides how and when things get fixed or if they get fixed. There are no third parties who have a hand in any of these decisions, ultimately. This is the opposite of how web standards work, where multiple companies and other interested parties define common capabilities and over time implement a stable standard that stands for a number of years, until revised to meet new technological capabilities and user needs.

You can suggest Apple is selling HTML 5 here and maybe they are, but what their selling is something that stands to make everyone’s products and the web in general a more enjoyably experience for developers and users alike. There’s not much getting around where users’ interests lie long-term. It’s with robust, standards-based applications and designs. Adobe can either embrace that idea and bring Flash into the fold somehow, or they can say “Flash player is free, Flash content is great, Flash is everywhere; why should we change?” That would of course, miss the larger point about what’s best for customers long-term.

Missing the Good Stuff

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others… .

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

My Take: Jobs is essentially correct here regarding H.264-enabled viewing of existing content, but this is sort of an academic point and more speaks to a CEO hitting the talking points on all the cool stuff his company’s gadgets can do. Point taken but tell us something we don’t know.

A Sturdy Foundation?

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

My Take:  Security holes aside (all platforms have them, including OS X) Jobs’ phrasing “why Macs crash” is misleading. In my experience and in listening to that of others, Flash doesn’t cause the entire Mac system crash, but rather the browser it’s operating within to crash. The larger point is that there is substantial evidence pointing to a real performance problem for Flash on OS X and iPhone OS.

The good news is, it appears Adobe is already preparing to do something about it, offering a new Flash player beta for Mac that utilizes some of Apple’s new developer tools to leverage GPU processors to decode video.

IMO, if Apple’s goal is to keep their mobile devices standards-based and to use processing and battery resources efficiently, they are justified in avoiding Flash for now. If Adobe makes meaningful strides towards improving performance and openness of the Flash platform, Apple will certainly be less justified in maintaining such a position over time.

Battery Life

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

My Take: It’s difficult to argue against the benefits of adopting hardware-based H.264 encoding / decoding. Whether the 100% difference in battery life is true is up for debate and study. Sounds like some  RDF leaked into the final paragraphs there,  but I wouldn’t be surprised if the percentage was significant either way.  That’s not a slam, simply an observation from my readings in various forums, blogs, etc.

Relying on 3rd Party Technology

… We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

My Take: All except for the third paragraph (which is typical Jobsian misdirection and hyperbole), I agree with everything in general terms. Apple would be foolish to hinge the user experience of their devices on a third party media platform or technology. This isn’t limited to just Adobe; it makes good sense for Apple, if they’re concerned about guaranteeing the quality of user experience on their mobile devices, to control the APIs, the hardware and how content is accessed. They can’t just cross their fingers and hope Flash is good enough to provide a smooth user experience for a variety of interactive media and video online, from one release to the next.

As for adoption of Cocoa, Jobs is taking a rather narrow view of “major third party developer” here. Adobe has been slow to adopt it, but many other companies have been also. Microsoft for starters, has only now begun re-writing one small part of their Office Suite in Cocoa (the new toolbar “Ribbon” UI). The underlying code of all the core functionality, is Carbon and has essentially remained unchanged going back about 12 years  if my counting is right. Anyone who has used Office 2008 knows what a sluggish, buggy POS it was when it first came out, and is now (after several updates) barely tolerable for simple productivity workflows. Documents open and save slowly, apps crash and quit slowly. If Apple wants to wag their finger at someone who has missed the Cocoa train in a way that cost users time and frustration, look no further than Redmond IMHO.

The point of all this is that many developers avoid the Cocoa transition like the plague. Transitioning from Carbon to Cocoa is a non-trivial thing and it’s nowhere near as easy as Apple made it out to be way back when, with their “click a button to compile for Cocoa” gibberish at developer conferences, etc.

I’ve been fortunate enough to  work with Adobe’s development teams as a software tester over the past several years, and I know at the developer level, Adobe is a company packed with intelligent, driven people who are extremely passionate about the products they make. I have no doubt if they take an honest look at this situation -in isolation, without respect to their distaste for transitioning to Cocoa- they will realize Jobs is making some valid points which need to be addressed. Hopefully today’s announcement of a GPU-accelerated beta is a step in that direction.

This CS5 announcements has been a long time coming, and as someone who fortunate enough to work with Adobe as an alpha and beta tester, it was a bit of a relief! :) There is so much cool stuff in CS5 that not being able to share the new capabilities with creative professionals and others like myself, was a test of willpower this cycle. Let me give you a few of the highlights from the new CS5 Production Suite.

Adobe CS5 Suites

Photoshop CS5 in particular is a really excellent upgrade. Probably the best single improvement I’ve seen in 15+ years of using the app. During that time I’ve enjoyed (along with the rest of the pixel-pushing community) the advent of History, the Brush Engine (Ps 7), and many other cool features like Vanishing Point. But CS5 takes the cake. Not only is it fully 64 bit for the Mac and PC now, but the new features are outstanding and applicable to several workflow types.

Photographers: for me the most impressive new capability is the HDR Pro function, which now provides Photoshop users with a truly professional solution for combining exposures to create high dynamic range images. There tone-mapping controls are much improved, there is a deghosting function to remove ghosts from overlaid exposures of moving subjects like trees, clouds or plants. There is also an excellent corner point feature in the Curves that allow for very precise control over image contrast region-by-region.

But that’s not all for photographers by a long-shot. We also have a more accurate an intelligent Refine Selection / Refine Edge command that uses Smart (Edge) Radius technology to quickly isolate your subject from background clutter or color bleed. And you’ve no doubt seen the retoucher’s dream by now, the Content Aware Fill command. Now there will be a lot more creating and a lot less clone, patch, heal… clone, patch, heal. :)

Still not done though. The new Luminance and Color Noise Reduction technology you’ve seen in Lightroom 3 Beta, is available in ACR 6 as well. Photoshop CS5 also has a brand new Lens Correction capability, that profiles individual cameras and lens combos and makes automatic corrections. This feature will become bread-and-butter for many photographers, as Nikon, Canon and others provide robust profiles for their pro zoom and wide angle glass. Last and certainly not least Adobe has created a new Mixer Brush and live Bristle Tips, which allow photographers to create beautiful digital paintings and photo-illlustrations from their pictures!

You can learn about all of these features and more in my upcoming  title: Photoshop 105: Retouching & Image Adjustment!

Designers: if you’re a graphic designer or work with more creative workflows in Photoshop, there are three huge additions to CS5. First the Puppet Warp tool allows you to take a subject that is isolated on a transparent layer, and warp it in realistic ways (not dissimilar to AE’s Puppet tool), while filling the hole in the background layer with Content Aware Fill. There’s also Repousse, which addresses the long-standing request for a text and shape extrusion tool in Photoshop. Be warned though: you’ll want to use a computer with a pretty powerful GPU to get the most from Repousse or other Photoshop 3D features. And the same Mixer Brush and Bristle tips noted above, can allow Photoshop artists to create painterly creations from scratch, without the need for 3rd party apps. Or at least the need will be less frequent.

After Effects and Premiere Pro CS5 also have major improvements to offer for video editors and motion graphics artists, including both being optimized for 64 bit computing, GPU acceleration and in some features, multi-core CPU acceleration. For Production Suite users, you’re going to want to have at least 12GB of RAM available on your machine to get the most from Photoshop, AE, and Pr at the same time. Remember: RAM is still relatively cheap so it’s a great way to boost performance for not a lot of money.

Video / FX: For those who are given the unenviable task of Rotoscoping, the new RotoBrush in After Effects allows you to intuitively paint around a subject and as the frames advance, using various slider settings and brush tweaks to let AE “fill in the blanks” and follow your subject around. Maybe more important in my mind is the improved performance and stability across the range of functions for Premiere Pro, and the improved speed of Dynamic Link workflows for AE – Premiere and Encore.

In the weeks ahead I will be posting free demos over various CS5 functions and linking them up here at Colortrails, so check back often!

It’s almost here folks, and you’re going to love it. Adobe’s Creative Suite 5 will be launched at a media event (you can register for the Adobe TV feed) on April 12. You can read more about the new CS5 products and see some demo and promotional videos on their new CS5 Launch Site. Including the new Mercury playback engine (which is GPU accelerated) in Premiere Pro CS5. Additionally, keep your eyes peeled for brand new content from Colortrails.com the week of April 12. I’ve got some great stuff I’m cooking up, so I hope you’ll drop by!

Beta 2 shows you a more finalized version of the impressive new Luminance Noise Reduction controls, as well as other enhancements not seen in the previous beta. Definitely worth a look, especially if you’ve been using the first beta part time for the improved Develop features. Probably the most exciting development is the addition of new Tethered Shooting controls (which  work well with a D700 in my testing). Below are the official bullet points from Adobe.
• Improved performance throughout the application for faster importing and loading of images

• Native tethered shooting support for select Nikon and Canon DSLR cameras

• Luminance noise reduction has been added to the previous color noise reduction improvements available in the first public beta

• Support for importing and managing video files from DSLR cameras for better overall photographic workflow control

• Improvements to the import experience in the first beta to reflect public feedback

• Improved watermarking functionality from the first beta to reflect public feedback

Jan 092010

Hoping for some improved editing capabilities and improved playback and rendering performance in Premiere Pro? Adobe has developed something called the Mercury Engine, which simultaneously leverages the power of both multi-core CPUs and Nvidia GPUs (Quadro 4800 and GTX 285 for Mac users), to dramatically improve the responsiveness of Premiere Pro’s real-time editing and playback capabilities. Adobe offered up a preview of this technology, showing a future version of Premiere Pro, in December. Can’t wait to tell you more about this new 64-bit beast in the months ahead!

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